factorio main bus how many lanes

Sulfuric Acid: Used for both batteries and Processing Units (Blue Circuits). by CJ5Boss Thu Jan 10, 2019 2:40 pm, Post Flensburg, Hamburg 2 iron, 2 copper, 1 red circuits, half and half blue/batteries, 2 plastic, green circuits, 2 steel. The 4 line meta comes from a time of fixed underground lengths and the need for even balancer sizes. Most basic science is done and I reworked it to start pushing towards beacon based systems. First of all, you'll need to think of the best area in where to put it. Now red belt can span 6 tiles, which is pretty good for parts of the bus. Just found you on Youtube last year. A guaranteed method to achieve throughput unlimited balancers is to place two balancers back to back that fulfil the first condition for throughput unlimited balancers (100% throughput under full load). The gif on the right shows a 4 4 balancer being fed by two belts, but only outputting one belt which means that its throughput in that arrangement is 50%. Maintaining a main bus would require you a lot of effort and time to do it, including re-balancing your belts. There are alternative designs, for example, using splitter priorities to fully prefer the setups near the start of the main bus and only allow materials to go through to a later setup if that earlier setup's needs are satisfied. For a comparison of belt, logistic robot and railway transport systems, refer to the Transport use cases tutorial. All rights reserved. If you believe your item has been removed by mistake, please contact, This item is incompatible with Factorio. That way at every step along the bus a few items are split off and used up and when the production comes to a stop the items go on to be used by the next production. Assembly lines are best placed so that they run perpendicular to the Main Bus. Additional referece for all that is Factorio: Thanks to everyone who shares their ideas on the forums & YouTube! So I'm starting of a new factorio game, planning on making my first rocket in this game. While I might leave room for 4x iron/copper, 2x everything else, the setup normally doesn't live long enough for me to flush it out completely. Search reviews. If you look at popular bus designs most of them seem to have 4 belts with 2 spaces in between. There are numerous main bus blueprint designs you can choose from and use when in a match. But for some other parts of the bus you can easily do 6 belts next to each other The direction of a bus, being horizontal or vertical depends on personal preference and how one likes to work on the production that splits off it, which can almost always be expanded for greater use later on. When you purchase Hamburg, Frankfurt Amsterdam, Hamburg Place Assemblers: 1 crafting Iron Gear Wheels, 6-8 making Red Science. This is the case because they use more splitters than the minimum required amount of splitters for a throughput unlimited balancer. Plastic x1 (recommend x2) Batteries x1. If what you're going for is launching one satellite (beating the game) and researching all techs (for the achievement), in my experience you don't really need a "full" bus. The following amenities are available at Bus terminal bus stop: ATM, Toilet, Luggage storage, Kiosk and Coffee bar Near the bus stop in Bus terminal you can also find: Train station (387 m) and Parking (203 m) In case that you wish to continue your journey from the bus stop, you can find . By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Having smaller groups of only one or two is also not a bad thing. - Bus terminal is located approximately 2.2 km from the city centre, which is approximately a 10 minute ride. - Hamburg, Siegen I love using helmod to do all calculations in-game, but of course a spreadsheet is fine as well. Add more production to fill your belts with intermediate products: Copper & Iron Plate, Steel, Green Circuits, etc. - Using a non-prioritizing split-off will only distribute the shortage, not magically create more production. All trademarks are property of their respective owners in the US and other countries. These balancers can balance evenly between any inputs and any outputs. - This allows for expanability of systems, and easy pulling from the Bus. by vanatteveldt Tue Jan 29, 2019 7:14 pm, Post So you should generally have 4 iron, 4 copper, 4 green circuits, and then you can do 2/2 steel/plastic to start out, then as you progress and get other resources made you can either leave them local (for gears/copper wire) or add them to the main bus on belts of 2 - so red circuits, maybe batteries etc. 1 Rocket every 5 min "ONLY" requires one blue belt of steel and 7 copper if your curious. #Factorio #FactorioBaseTour #FactorioBeltMegaBaseOutro Music: Rubik [NCS Release]Provided by NoCopyrightSoundsYou can find the track here: https://www.youtube.com/watch?v=A2AydJcUKR8Please check out the Artist by following these links!Electro-Light Facebook https://www.facebook.com/ElectroLight Twitter https://twitter.com/ElectroLightEDM SoundCloud https://soundcloud.com/maskedacoustic Distrion SoundCloud https://soundcloud.com/distrion Facebook https://www.facebook.com/distrionmusic Twitter https://twitter.com/Distrionoficial I still need to put skynet back in =P. For the belt close to the assembler, split off half a lane of iron plates. You are very welcome! Groningen, Hamburg I have made about two lines of iron and copper in my last few vanilla games. EDIT: Here is an example of what I call a stage 2 "starter" base. - Do you want your bus to be big enough for 1 rocket but no more, or what is the maximum width you plan on using? Neatness matters! Thus up to a full belt can be delivered and the remaining resources can go through on the main bus. The easiest way to do a two-material split off is to start with the position of the belt near the assembler, and work backwards. Use your imagination to design your factory, combine simple elements into ingenious structures, apply management skills to keep it working and finally protect it from the creatures who don't really like you.Join forces with other players in cooperative Multiplayer, create huge factories, collaborate and delegate tasks between you and your friends. In place they are used sparingly, 1 gear factory provides more than enough for an assembly line, and they can be placed such that the iron comes on half the assembly line, and the gears are placed on the other half. They are also inefficient to belt -- 1 copper plate makes 2 copper cables, inflating the need for belts by two-fold! Place assemblers in a grid-like pattern as shown, adding belts, inserters, and power poles. This is especially deceiving when the item isn't moving and all belts have filled up as these belts can't carry the amount they lead one to believe they can. What are the most popular bus routes from Hamburg? - Espaol - Latinoamrica (Spanish - Latin America). Upgrade belts when more throughput is needed. A corner is not unheard of but very unusual and is often only necessary when a lake appears that is not planned for. Some items are a good candidate to be built "on-site" meaning not carried by the bus but rather made where they are needed. Berlin, Hamburg (I normally skip red belts and go straight to blue to save myself the annoyance of replacing the bus 2 times). Far better to make these locally as needed. - How many main lines of base resources( copper. by sha664817 Fri Feb 01, 2019 6:57 am, Post Use the belt throughput numbers to determine how many lanes it should have. I usually go for KatherineOfSky's bus, especially in vanilla or slightly modified vanilla play, which is this: My own personal Factorio super-power - running out of power. Chests between each belt structure move items along as well as providing a collection place for pickup. Every item that is used in more than one recipe, got it's own production area with train inputs and train outputs, in my 2700 SPM game. In Factorio, having a main bus is an advantage, however it must be well-designed to make sure that it could be used properly and efficiently. I tried using next-level products (i.e. Provide all of their own modular factories and feed them with trains, and merely replace a certain part of the build once it runs out. The resulting balancer is usually larger than a balancer that was initially designed to be throughput unlimited. Split-off designs aren't strictly necessary but help immensely. This is fixed by adding more furnace/mine set ups to keep production high. Privacy Policy. Most likely you will need dedicated iron/copper smelting for green circuit production since so many things take them. I am currently thinking bigger now and starting a new game with a starter base and then working on building 'towns' that each produce stuff and use trains instead of a main bus to move supplies between the towns. Here are some things people have put on their bus in the past: Each of these items would get a dedicated line of belts from which one would draw from if there is a need for the item. - We have located 2 bus terminals and one bus stop in Hamburg. All production. by Amarula Thu Jan 10, 2019 3:44 pm, Post Comati PSG Zentral-Omnibus-Bahnhof Bus terminal, Hamburg, Comati PSG Zentral-Omnibus-Bahnhof Bus terminal. It includes all the methods you need to take the designs and blueprints from the beginning on constructing your main bus, all the way up to using it to gain the advantage. The following designs have the additional property that if the incoming belts are fully saturated then the split-off belt will be full (recall that a single splitter with a single full input belt will by default split off a half-filled belt). Try Facebook: https://www.facebook.com/JDPlay5/Grab me a coke with paypal: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick\u0026hosted_button_id=YQYEAQV29Q2HC Feeling generous i have a amazon wish list: http://a.co/jc2vzrv This is a good measure to combat "spaghetti factories" as it forces someone to plan a structured layout and move everything to use items from the bus. Steel is usually the one I'm short on. These start out as iron chests, upgrade to Passive Providers, then to Requesters as earlier belts are phased out. Add mods to increase your enjoyment, from small tweak and helper mods to complete game overhauls, Factorio's ground-up Modding support has allowed content creators from around the world to design interesting and innovative features. If a universal balancer is throughput limited, the bottleneck may be in the loops or the balancer itself. If you want to get away from spaghetti designs, building a Main Bus will allow you to reach a vast throughput of materials through your factory. People Also Viewed. by Trebor Thu Jan 10, 2019 5:14 am, Post Once you can expand them in Factorio, you may put one of the green and red circuit builds each, alongside the blue processors, modules, science, and steel smelting. This can lead to designs of a base consisting of only train-stations with small logistic networks without any belts. - But when you discover the most important ones, you'll eventually have a grasp on it. you can also reduce needs late game with productivity modules. Now red belt can span 6 tiles, which is pretty good for parts of the bus. However, each triangular base section is an entire huge main bus! I do put steel and batteries on the bus. Some people like to have fluids part of their bus which could include: Having all possible items on a bus results in a huge wide bus with a lot of belt-buffer for expensive items and standing belts of output-items that won't get used in another process. I agree with Hedning, that it depends on whether you want to launch one satellite and then say "game over" (and start over), or continue on, and see how many satellites you can launch, and build a mega-base! Split off iron in two places (for throughput), and a half-belt of green circuits. Whether one uses a bus is often decided before starting a map or when first building an array of furnaces. If you need more inject more material later instead of widening the bus. Putting a lane-balancer after a split-off is not necessary most of the time as the rest moves on if the belt has no draw or if only one lane is used. how many belts of iron/copper/green circuits should I make, I'm currently planning on doing 4iron,4coppper,2green circuits. When your need for materials becomes too great, you may want to consider moving some production OFF of the bus and feeding it in from other locations. - I think this would be adequate: Oh, I already have blue belts. by RLS0812 Thu Jan 31, 2019 3:22 am, Post Post Yea, that's fine, to make gears where they are needed. https://steamcommunity.com/sharedfiles/ =754378586. This Factorio Base Tour showcases a magnificent 5.2k SPM (Science Per Minute) Mutliple Main Bus Megabase made by Hornet! You're going to need more than a single belt of iron and copper. Hamburg, Pristina Munich, Hamburg Use a blueprint book instead of designing your own. The easiest way to upgrade belts is simply run along the line, holding down the mouse button to place belts on top of existing ones. I was pleasantly surprised when I saw you were behind this. But hey, if it can give you some form of advantage, then why not try to do it? This is also a downside as there are more belts used and therefore more room for belt-buffer and everything is less compact. by Rjskeet Thu Jan 31, 2019 4:44 pm, Post 4 iron and 4 copper is fine. ): http://www.xtermvideos.comCheck out Factorio at: https://www.factorio.comFactorio is a game in which you build and maintain factories.You will be mining resources, researching technologies, building infrastructure, automating production and fighting enemies. With splitter priorities that were added in 0.16 it is very simple to split off a belt from a main bus while ensuring good throughput properties. Place a regular inserter and a long armed inserter to feed each Science assembler. I'm not a fan of linear buses, but I would urge you to plan out a production target and design according to that. Cookie Notice Belt balancers utilize the mechanic that splitters output items in a 1:1 ratio onto both their output belts. I also have a return bus that carries science packs back to the lab area. Id like to consider starting a train-grid factory that I see people use and I'm just theorizing that I'll come into the issue of picking up ingredients. READ MORE: Rust: How to fix screen tearing. It's all about trial and error as you start out, you can't be afraid to build something and let it run for a few hours to see how it works - if its not working right delete it and try something else. Community-run subreddit for the game Factorio made by Wube Software. you can reduce the number of belts needed on the bus by dedicating production to the intermediates (typically the green circuit requirements for other circuits). Some players eventually phase out the main bus entirely in favor of robots. Really quite unique in my opinion.The factory utilizes 2-8 single length single headed trains for the raw material transportation. by Rjskeet Thu Jan 10, 2019 1:05 am, Post Place 2 rows of belts along the gear, inserter, and belt assemblers, and place the snaking belt that leads to the Green Science assemblers as per screenshot below. - 4 should be max, as even if you run 4.. you will still run out as the belts just acts as buffer.. the real key is to have more inputs to the main buss, or and give some factorys direct link that matches theyr requirement from the furnaces. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. If you don't have red circuits yet, don't worry -- you're just planning for the future! 1 full input belt gets split into two 50% full belts which get split into 4 belts that are each 25% full. The orientation of and how wide the players monitor is also plays a role in this decision. The split-offs shown above generally prefer setups near the start of the main bus but will also supply some limited materials to the later setups. Balancers that are output balanced distribute evenly to all output belts/belt lanes. For the belt furthest from the assembler, split off copper plates. For more information, please see our The Steam Community of Rust shared some insights on how to design and build your main bus. This means I still have throughput on my iron/copper busses for other things. Balancers are used to evenly distribute items over multiple belts or multiple belt lanes. by Miravlix Thu Feb 07, 2019 11:19 am, Powered by phpBB Forum Software phpBB Limited. - So you should generally have 4 iron, 4 copper, 4 green circuits, and then you can do 2/2 steel/plastic to start out, then as you progress and get other resources made you can either leave them local (for gears/copper wire) or add them to the main bus on belts of 2 - so red circuits, maybe batteries etc. for example, there will be dozens or trains that will want to get at the green circuits, so I will need train wait platforms but I'll need so many of them (have at least one wait platform for each train that wants green circuits just in case of bottlenecks) that there will be a whole grid just made up of wait platforms that not much room for actually making the circuits. Hamburg, Kolding Generally my main bus consists of iron plate, copper plate, and coal. Two science packs made efficiently and traveling together on the same belt! All rights reserved. Pristina, Hamburg Input balanced lane balancers draw evenly from each side of the input belt, while output balanced lane balancers output evenly onto each lane of the output belt. What should I put on my new main bus and how many belts of each item? Hmm I was doing 2 lines for green 1 each for blue and red and i also space my lines 4 spaces apart for all my fluids and a litter needs. and our You'll want production running while you work to keep you supplied. 0eNqVllFugzAMhq9S5WmToCUh0JYz7AbTNEGbVdEgQSFUQxV3n4ExsTVs8VOEyf/Z2I7DjRRlK2ojlSXZjciTVg3Jnm+kkReVl4PNdrUgGblKY1uwBETl1WCYdoSc9AGR6iw+SEb7AKF8WiiZUymtqBayupTWCrOQxR4ya3LV1NrYsBClXYh5/xIQoay0UkwfPT50r6qtCnCT0W9GCwpzMRrWiRKQWjcg1GrwC7AQNnewQERzGLq1dTs4vAMzBBjDjRHcCMHla8m8o7KZ6qAk3pTwCwNdQc7SiNP0jjugKRpKf0JTB3R/33OrBafb5H/gAV+Y32F6lOmI98LwXmiE795VN1KteaHehZ0L4eo5yrCty5yYGItxR8PxEyXqPZKV+DRstE1Goju01AMxEyInwefU0D9jOCCz7I7j6D8SphQ7S84iTE6dA49R9ElhHtVmDH3OvbAxon7u78XeE5B4uILH6zpb/IgEpMxBBjYejqFsSvFmNw9Ft9m1u0rrKn/PH2HbVZhmGiicszTdM8qOff8JVpvtyQ==, 0eNqdlt1ugjAUx1/F9GpLitJDReUxdrssC2jjmkFLSjEjhndfwbkQLabHq4bC/3c+e8qZFGUraiOVJdmZyL1WDcnez6SRR5WXw57takEycpLGtm6HEpVXw8bli4iTnhKpDuKHZKynCOXbRAlepbSimsjqUlorzESWBMisyVVTa2OjQpR2Iub9ByVCWWmluAQ9PnSfqq0KZyZjcwxKat04mVaDVYeKEkq6YekHh24w8I9pnWFzNNqtcyB2BdFrNLq1dTv4fQdOMGBAgDkCHCO4a3RCmS+hKRoDPswmHAMPvNk+UV53UMhBGrG/vIOA3O2eKDbMmZFqxgqLn4gG8NGw8LPlN8J9UMBCb+vggyb3A2juELDlOgDIse0b+9qOrQP8imC5HhHezmVpCIL9IfxebEIQ8UMvtuhpE/cBnbzDptk7JCDGpNk//xn+TEFAhAD4kRDETTA19Ycc3uPxNffuMh4v7mzyS0JJmTuZ2+PR6MvCyOOXXbwU3WLVriqtq/w7f3XfnYRpRmjKOaTpBhjs+v4XLT/v+g==. Grouping differing items together can cause problems when splitting them off, hence only groupings of two differing items is recommended. Any arbitrary amount of input belts should be able to go to any arbitrary amount of output belts. As of 0.16 Splitters can prioritize one in- and output lane, therefore the above design can supply fully saturated belts if the splitters are set up in a way that prioritizes the output belt (to earlier production) rather than letting items go on. Done! The reason I asked about what a main bus should have is because I am rebuilding my base from scratch. When you get robots, you can easily extend the bus with blueprints. The idea is that one wants to draw from every belt (and lane even) equally to not have too few items at the current planned production and not have empty and at the same time standing belts of items.