nemesis ultimate behavior engine crash

New comments cannot be posted and votes cannot be cast, Welcome to /r/SkyrimMods! Go to data/nemesis_engine and run Nemesis Unlimited Behavior Engine.exe 3. I've also tried it with an entirely separate set up installed on a separate drive that has a high number of mods as well, and the crash replicates at 2% again. I am a bot, and this action was performed automatically. :), Press J to jump to the feed. In-game the animation for drinking potion doesnt seem to exist, I tried running it through console. Here to say my solution, even though this is closed the insight may be helpful to someone. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account, Your all in 1 skyrim behavior framework. Thanks for pointing to the solution! Several functions may not work. Now everthing works, Ultimate Combat-CGO-AGO. Lol. Simply delete the bow files and put only the ones that you want into the root folder for processing. Do the mods that require them overhaul the game in such a way that they should be must have? Those first three folders need to be copied/merged into the Skyrim data folder (not inside of another folder). Check the box for new animations you generated and they will become enabled. The text was updated successfully, but these errors were encountered: Im having that problem yesterday o.o Easier if you use MO2. Check the box for new animations you generated and they will become enabled. This thread is archived When I was using it, it worked fine. STEP 2: Click 'Download' on the second page. I updated both CGO and Nemesis and not only does that make the game crash upon starting a new game or loading a save, I also got this error. FNIS can't run Nemesis or DAR reliant mods. (DMC) The Ultimate Dodge Mod Reanimated - TUDMR, (SGC) Scriptfree Behavior Staggerlock - SBS, ADXP I MCO Skyrim Martial Arts - Kick Boxing, ADXP I MCO Nordic BattleAxe Warhammer Animation(Outdate), ADXP I MCO Skyrim Martial Arts - Taekwondo(WTF) Precision, ADXP I MCO AC Valhalla Nordic Animation Reworked SCAR 0.85 patched(OutDated), ADXP I MCO Nordic Dagger Animation(Outdate), ADXP I MCO Nordic GreatSword Animation(Outdate), ADXP I MCO Nordic Mace Animation For Player, ADXP I MCO Nordic Sword Animation(Outdate), ADXP I MCO Nordic WarAxe Animation For Player, ADXP I MCO Skyrim Martial Arts - Muay thai, ADXP l MCO Nordic Animation Complete Pack, ADXP l MCO Desert Race Animation Complete Pack, Animated Mounted Casting - Cast Spells On Horseback And Dismiss Horse, Berserk I The Black Swordsman I Cannon Arm Add On, Book Of Shadows - Behaviour Based Stealth Additions, Book Of Shadows - Behaviour Based Stealth Additions - Polish Translation, Brittaney - Bodyslide And Racemenu Preset, Clockwork Tot Origins - Weapons - Armor - Cute Robot Girls and dodgey magic, Clockwork Tot Origins _ where it began _ Follower _ outifts _ player home, DAR-One handed Sword and Dagger Anims by BigM00d, Evangeline - the Custom Voice Breton Spellsword, EVG Traversal Animations - Dungeons addons, For Honor in SKYRIM I Peacekeeper I Sword and Dagger, For Honor in Skyrim I Valkyrie I MCO spear Animation, For Honor in Skyrim I Warlord I Sword and shield I MCO Animation, Horsemen Torch Wield Fix and Mount Tweaks SE, Judgement Cut End - ap05's Remake PI MCO DAR, Lances et javelots de Skyrim - Skyrim Spear Mechanics VF, Levitate Toggle-able Spell - Flying with Collision and Free Actions - Unofficial SSE Port, Nemesis - Fix for Non-US Locale Users (ERROR 5001), Preset Succubus Queen Aurora High Poly Head, Read the Room - Immersive and Animated Helmet Management, Real Flying SE (with Gliding and Collisions), RSTR - STR Nemesis Fork with TUDM Patch - Ragley's Skyrim Together Reborn, True Directional Movement - Modernized Third Person Gameplay, Unarmed Weapon Speed Scaling and Unlocked Movement, Yamato Scabbard Remastered - Animated Behavior - HDT SMP - DAR Animations - PEX Script Free, https://github.com/ShikyoKira/Project-New-Reign---Nemesis-Main, Required for compatibility with some Nemesis mods, required; run, tick patch, update, launch, Needed to Generate animations. This way you can process all mods at once as well, but the reason why wed separate them, is to be able to enable/disable in the game in the MCM menus. But youll have to process all that in the engine from the start. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account, Formally Ultimate Combat and Creatures Behaviour compatibility for NemesisNEMESIS IS NOT FULLY COMPATIBLE WITH CREATURES! Im sure its only between CGO and AGO. but CGO doesn't require either FNIS or Nemesis right? Edited by G00dNightOwl, 19 October 2021 - 02:36 pm. I've attached logs here. For example, Magic Casting Animations Overhaul SSE will work just fine when installed on its own. Maybe vortex, or other applications are causing issues that a fresh reboot fixes? So you would just take all the files and put them into the root of that folder and any particular new animation that you do not want, simply dont put there for processing. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. I have the same problem when updating the engine. All rights reserved. It opens in new tab so go ahead and click it. I install CGO + AGO + TUDM. This thread discusses the steps I had to take to get it to work. Having a similar issue the only difference is that the update stops at 1% and no UpdateLog.txt is created. Also tried to delete CGO patch inside Nemesis, and re put the one from CGO. Check the "EVG Animated Traversal" box when running Nemesis. If you're like me and Nemesis kept failing to generate behaviors, or find a path (sometimes for files that exist), it is possible caused by Real-Time Protection in windows. Just delete the files nemesis has generated (the contents of Nemesis Output). Any recommendations? Automated behavior modification extraction, behavior patching and more. All rights reserved. and I have no idea how to fix that. Check the mod (s) that you want to patch 4. But, what I dont understand is what to do with any additional animation mods. Community Forum Software by IP.BoardLicensed to: Nexus Mods, Skyrim Special Edition Mod Troubleshooting. Windows Search "Settings" > Update & Security > Windows Security > Virus & Threat Protection > Manage Settings (under Virus & Threat Protection Settings) > Exclusions > Add Or Remove Exclusions > Add An Exclusion (select folder). This is for the Google archives should anyone search for this. New comments cannot be posted and votes cannot be cast, Welcome to /r/SkyrimMods! Yea. I made it so the only (.) So I have a lot of new animation mods that dont replace but instead add, some of which use FNIS creature pack currently, would they still be able to work on this as the creature pack is part of FNIS? The crash presents as a windows crash, where a windows window pops up saying that nemesis unlimited behavior engine has encountered a problem and then a second window appears after a bit that says "nemesis unlimited behavior engine.exe has stopped working" and then the program closes. Nemesis or FNIS? This latest version works for both Skyrim LE & SE. You helped me! If you have a folder called Nemesis in your data folder, delete that one first. Equip a two-handed weapon and youll see a different stance. Skyrim Nemesis Unlimited Behavior Engine Simple Solution - YouTube Nemesis File Location :Local Disk (D)/Steam Library/steamapps/common/Skyrim Special Edition/Data/Nemesis EngineNexus. Right-click the Nemesis Unlimited Behavior Engine.exe file and select [Add as Executable]. When you added it as an executable, the output will be (by default) sent to your MO2s overwrite folder. I tried different combination of install order. I've looked around for s fix but couldn't find anything beyond people saying to delete all mods and do a fresh install. The Elder Scrolls V: Skyrim Special Edition. Espaol - Latinoamrica (Spanish - Latin America), https://www.loverslab.com/topic/163415-lese-guide-on-using-nemesis-alongside-fnis/. It's never failed to do its job at all though. In the window that opens, type Nemesis for the title. or it works without it too? I've tested different variations with same result. At the risk of necro'ing a dead thread I had this issue and resolved it. . But is it worth using any of them? Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. I tried for days -- I must have run the Nemesis engine about a thousand times. then it closes. This repository has been archived by the owner on May 14, 2022. I started looking at Nemesis when I read that it could help with using 3p animations in 1p, but I never got past the bug and comments sections. I'm using CGO+AGO and TK Dodge. It fixes itself when I mess around with stuff (Sort LOOT order, close Mo2, re-open it, disable Real-Time Protections for a moment, etc). There won't be a checkbox for the mod, but, NOT officially released yet. If you still dont understand something, just leave a comment either here or on the videos comment section and Ill respond as soon as Im able. I went back to my Skyrim SE LO and updated it and went to rerun Nemesis. Support me at Patreonand step by step instructions!PATREON: https://www.patreon.com/RanjithKumarjust a another video for skyrim and nemesis fix xd#nemesis #nemesisfix #skyrimnemesismod list atPATREON: https://www.patreon.com/RanjithKumarNemesis Error FIXnemesis fixnemesis error 6002system cannot find the path specifiednemesis skyrimgrass cachenemesis 2022fix skyrimanimation fixnemesis animation fixnemesis unlimited behavior enginenemesis unlimited behavior engine Error Fixcombined grass:https://youtu.be/AS2WIaOA_vISkyrim Pre Cache Grass:https://youtu.be/5n5mGM0wzsISkyrim SE 2021 Ultimate Graphics Mod Guide:https://youtu.be/GqkDHBpiTPojoin my discord ;https://discord.gg/BcY8zyA6AP so basically the app just close at 3% But now the REAL reason you might switch is that quality mods like CGO or The Ultimate Dodge mods or Character Behaviors only support Nemesis . Please contact the mod author. Free Download. In my case, I have everything on my D Drive not the C drive where all my important programs are, hence the following: Also make sure you go to your nemesis Ini and set the correct path. Also make sure the contents have no sub-folders, or it wont work. Thanks for making such a great tool, and hoping this can be an easy fix! Use either this or FNIS not both, Needed for animations to replace currently. FNIS also works, Main Files: Nemesis Unlimited Behavior Engine. You need to take the contents of that mod, go into the PCEA mods root folder and find a folder (buried deep) that starts with 0. Create Mod for Output It is recommended to create a mod to store output files from Nemesis by doing the following: Click on the button and select, [Create empty mod]. ultimate combat alone, and both. Just find that file and delete it prior to running the engine and you wont have that one in the game. If FNIS is working for you and theres no issues, might not be worth it though. If you're like me and Nemesis kept failing to generate behaviors, or find a path (sometimes for files that exist), it is possible caused by Real-Time Protection in windows. Then everything that requires the engine would go as per the instructions on this page. I downloaded some animations, that dont show up on the nemesis exe but are still processed since I use them in game. No yellow or red. PCEA stands for Player Character Exclusive Animations (for your character only). If Real-Time Protection is turned back on AT ALL, it ruins things. I tried different combination of install order. Nemesis Unlimited Behavior Engine by Shikyo Kira Wiki Link This mod replaces FNIS and is the tool that seems to support the most mods anymore. It has a animation numbers limit. Thank you for saying that! I understand the part where I have to place the contents from whatever animation mod into a new folder, rename it with a 1 at the beginning, then place the named folder into the 0Dser_Animations folder. Once I put in the correct location it worked (Through MO2) with no issues! That's about it on mods that alter animations. (Base Requirement) Be sure to update and run the engine via Nemesis Unlimited Behavior Engine.exe. All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator, You can convert this file to work with other games as long as you credit me as the creator of the file, You are allowed to use the assets in this file without permission as long as you credit me, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are allowed to earn Donation Points for your mods if they use my assets. But you just want two handed. The first thing you need to know is how to mod Skyrim (LE or SE) with Mod Organizer 2 (MO2). Thanks and shine on. If you guys looking for the guide to run Fnis with nemesis. I run the engine but the animation is not processed, before and after installing the animation through NMM the animation count stayed the same in Nemesis. Not really any reason to choose between either? The .net script framework can also help in diagnosing crashes. This is my first time with it I downloaded the previous version 0.83c just now and that fixed the issue. So i tested and apparently it only happens when i launch it through vortex, if i launch it through the folder it runs fine. It fixes itself when I mess around with stuff (Sort LOOT order, close Mo2, re-open it, disable Real-Time Protections for a moment, etc). This was my problem. Now go ahead and download the latest version of Nemesis Engine from Github and ALSO install like any other mod in MO2. . I have to run an update usually 7-8 times before it succeeds, it's a real pain. Hey there! After working on it with vortex and mod organizer even totally deleting it didn't work. and never completes the engine creation. Weird. The same can NOT be said about FNIS as it has it's limitations as well. The update runs up until it hits behavior templates\b\behavior. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. present is .7z in the name of the 7z file . We ask that you please take a minute to read through the rules and check out the resources provided before creating a post, especially if you are new here. MO2 is what I'm using. Youll also see a bunch of available patches should you need them. I think so. I see it has tons of errors and cba to deal with that. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. Its part of your list at the top but there is a lot more going on in that mod then just hkx files so where would everything else go? I went back to my Skyrim SE LO and updated it and went to rerun Nemesis. It's pretty unstable still. I think there's no reason to NOT switch, Nemesis does everything that FNIS does without performance loss. Nemesis Crashes Updating the engine on the same time, Update Behavior Engine reaching 44%, then closing. Also, am I supposed to see all the animations that I install, that require nemesis/fnis on the nemesis exe as a selectable option? i even uninstalled CGO and AGO with 360 Movement Behavior just to be sure they are not the cause and tried different variations with them. Nemesis crashes when updating engine I just installed Nemesis (following this guide https://youtu.be/iEgndAj1jKk) and whenever I try to update the engine it crashes at 94%. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); __CONFIG_widget_menu__{"menu_id":"3","dropdown_icon":"style_1","mobile_icon":"style_1","dir":"tve_horizontal","icon":{"top":"","sub":""},"layout":{"default":"grid"},"type":"regular","mega_desc":"e30=","images":[],"logo":false,"responsive_attributes":{"top":{"desktop":"text","tablet":"","mobile":""},"sub":{"desktop":"text","tablet":"","mobile":""}},"actions":[],"uuid":"m-17eb1609f8b","template":-1,"template_name":"Basic","tve_tpl_menu_meta":{"menu_layout_type":"Horizontal"},"unlinked":[],"tve_shortcode_rendered":1}__CONFIG_widget_menu__, __CONFIG_colors_palette__{"active_palette":0,"config":{"colors":{"cd122":{"name":"Main Accent","parent":-1}},"gradients":[]},"palettes":[{"name":"Default","value":{"colors":{"cd122":{"val":"rgb(23, 43, 34)","hsl":{"h":153,"s":0.303,"l":0.1294,"a":1}}},"gradients":[]},"original":{"colors":{"cd122":{"val":"rgb(127, 215, 132)","hsl":{"h":123,"s":0.52,"l":0.67,"a":1}}},"gradients":[]}}]}__CONFIG_colors_palette__, https://www.nexusmods.com/skyrimspecialedition/mods/45182, How to Make {{mpg_element}} in Little Alchemy 2, How to Install & Configure ENB (2022 Tutorial) (Skyrim SE Graphics & Mods Guide), Crusader Kings 3 - How to Install Mods (CK3 Modding Guide) (Manual, STEAM, Paradox & Xbox Pass), How to Install SKSE & SKSE64 for Skyrim LE & SE (2022 Guide). This is the successor to the older FNIS, which is now going into its well deserved retirement. The all in one skyrim behavior framework that you will ever need. Thats a bit out of scope, Id ask on reddit if I was you. You can also take out any files (specific animations) you dont want and just process the animations from the mod that you do want. Once I put in the correct location it worked (Through MO2) with no issues! this error pops out everytime i click on the ultimate combat/tk dodge check mark. In "nemesis.ini" was written the actual Skyrim/Data location instead of the "X:\The Phoenix Flavour\Stock Game\Data". When I updated the Engine it would crash at 2%. Now go into the game and open the MCM menu in mod configuration area. I uninstalled in vortex)Mod installed: XPMSEMod installed: Nemesis PCEA, 404 animation(s) with green color. Navigate to the root folder of Nemesis Engine and add as an executable (check my video if you cant find it). Notify me of follow-up comments by email. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. tk dodge alone. Nemesis Behavior Engine crashes without Error Message. Failed to Run FNIS When FNIS isn't even installed. The behavior file name must be in this format ( "Nemesis_<filename>.xml") and it must be located in the same path as the hkx counterpart. So its a good idea to make sure its empty before you run the engine. We ask that you please take a minute to read through the rules and check out the resources provided before creating a post, especially if you are new here. Since we only have the first PCEA mod right now, the engine will pick that up and generate the output. One thing to note if youre knew to all this, is that not all animation mods need to be run through Nemesis engine. Hey, I have the same problem where launching nemesis is fine, but clicking the update engine button causes a crash. it wasn't a crash, but a close. Also tried to delete CGO patch inside Nemesis, and re put the one from CGO. Unless you know what you're doing. In "nemesis.ini" was written the actual Skyrim/Data location instead of the "X:\The Phoenix Flavour\Stock Game\Data". that is that's what i did for my nemisis to stop crashing now i can run it through the file and the vortex extension hope this helps someone, Skyrim Data folder location in the nemesis.ini file was wrong. Any other possible solutions? I think i read i could make a dummy fnis plugin so xp32 will still work. We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. Please contact the moderators of this subreddit if you have any questions or concerns. This TUDM v4 is from (DMC) TUDM gdrive link on Nexus (the game still crashing though because later i realized I replace XPMSE skeleton), Having hard times to make CGO and AGO and Ultimate Combat works. Nemesis.Unlimited.Behavior.Engine.v0.83c-beta.rar - 25.16 MB. This don't make Creature sex/FNIS animations work with Nemesis, this only allows behaviour modders to do creature behaviour edits, This author has not provided any additional notes regarding file permissions, ShikiYokira - good ladMaxsu - also good ladZxlice - also also good ladNemesis Discord people - also also also good lad, This mod is not opted-in to receive Donation Points. I've looked around for s fix but couldn't find anything beyond people saying to delete all mods and do a fresh install. It may turn out to be worth it, but I'm not ready to pay the headache price, to find out. Now everthing works, Ultimate Combat-CGO-AGO. They are pretty similar, it seems like more mods are moving toward Nemesis over fnis, and CGO worked with no issues as well. I had a very similar experience with Nemesis using MO2. Always read the description of the mods page for details and potential requirements. Having hard times to make CGO and AGO and Ultimate Combat works. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. I do not have, and have never had FNIS, and while my Overwrite folder has several files generated into it, It hasnt got the dummy FNIS.esp, and none of the fixes people are pushing have changed anything. I had this issue too the other day after installing a few mods for the first time and setting up nemesis. No don't delete all mods lol. I'm hoping it gets fixed for the full release. All rights reserved. You "can" install both on one load order but I would say you should only do so IF: Also, you'd be hard pressed to find an animation mod (Other than creatures) that Nemesis can't run. The text was updated successfully, but these errors were encountered: What are the symptoms you see when the crashing occur? This animation pack does not work with FNIS, Absolument ncessaire si vous utilisez "AXP|MCO". It is now read-only. 13 /r/skyrimmods, 2023-01-22, 16:21:48 Nemesis engine ERROR(1026 . Running Nemesis Now we can Run Nemesis by: I'm just finishing up another fresh modded game myself, switched to Nemesis this time around. Make sure to activate "Nemesis Output" in the left pane otherwise MO2 wont run the executable. I had the same problem and here is my solution: 1)Download .NET Framework 3.5 from Microsoft. Create an account to follow your favorite communities and start taking part in conversations. Anyone here using Nemesis Unlimited Behavior Engine and could tell me if its worth using it for combat animations and other custom animations? If that happens, you have to reinstall Nemesis and delete its output. Press question mark to learn the rest of the keyboard shortcuts. Make sure you select Gender Specific Animations, Optional but highly recommended to fix issues caused by headtracking, Only required for patching with other mods that use 1hm_behavior.hkx for 1st or 3rd person, For the new Animations, FNIS should work too, Project New Reign - Nemesis Unlimited Behavior Engine, Sophia Orr - For being the greatest shadow supporter. Technically optional but very strongly recommended. Please re-enable javascript to access full functionality. It is your responsibility to avoid shady downloads. I just want to point out that I am not a program savvy person at all. Okay can you run me through how you would install something like Ultimate Combat? I tested it on an MO2 profile without any mods, and there was no crash, the program ran successfully and everything. If you dont know how to mod Skyrim, check out my beginners guide to modding Skyrim SE (Special Edition). 5/ find the Nemesis Unlimited Behavior Engine; enable "Create files in mod instead of overwrite" and either write Nemesis Output, or look it up on the list, then select it, then Apply and ok. 6/ Run program: Nemesis Unlimited Behavior Engine, Update and Launch 7/ Run program: SKSE or SKYRIM SE It still crashes around 4%. So if you want, you can just cram all in together based on the files that you do want. Report to Nemesis' author immediately. It is pretty much plug-n-play. Formally Ultimate Combat and Creatures Behaviour compatibility for Nemesis NEMESIS IS NOT FULLY COMPATIBLE WITH CREATURES! Poking around in my Nemesis_Engine directory I noticed that the Skyrim Data folder location in the nemesis.ini file was wrong. I just installed Nemesis (following this guide https://youtu.be/iEgndAj1jKk) and whenever I try to update the engine it crashes at 94%. I have been trying to update the nemesis engine through the data folder launcher and it keeps closing between 2% and 12%. Anyone here using Nemesis Unlimited Behavior Engine and could tell me if its worth using it for combat animations and other custom animations? Im guessing something broke the 0.84. My crash happens at 2% usually, sometimes it gets a little farther to 3%, one time it made it to 12%. It crash at 70% - 79%-ish. Meaning the TK Doge priority should be: Nemesis < TK Dodge Priority > Nemesis output. You currently have javascript disabled. The Elder Scrolls V: Skyrim Special Edition. Now right click on your overwrite folder and just create a new mod from the contents inside. No. Also in this case make sure youve got TK Dodge and any other patches if prompted etc. How exactly should all the contents within the 0Dser_Animations folder be structured in addition with other animations? I am using Vortex. For example, 1customanimations > 1 customanimations. Once youre ready, download & install Project New Reign Nemesis PCEA from Nexus. ERROR(1166): BUG FOUND!! Then just load it below the first mod once you install the output. By clicking View Page, you affirm that you are at least eighteen years old. Press question mark to learn the rest of the keyboard shortcuts. For example lets say youve found a good animation pack mod but you dont want the two handed animation. The powerful open-source mod manager from Nexus Mods. None of the usual advice helped. Do you install that mod first in MO2 as standalone? Waited about 1 hour to see if my pc is slow or not but still stuck. Only select if youre actually using any of those mods. It should be fixed in the latest version (v0.84). Maybe some bug got introduced at some point. Mostly the same result. Initializing engine update ERROR (2006): Missing behavior file. So lets say you downloaded an animation mod, now how do you run it through the engine? It is now read-only. It seems random, although, for me it happens when disabling, or enabling a mod. Then make a new folder like this: 1customanimationmodwhatever and place the contents of the mod you downloaded INTO that new folder you created and THEN re-run the engine and re-install the output from overwrite. Hey, im trying to call on a custom animation for a npc using a script, If i;m not wrong, nemesis has it's downsides- it doesn't support some animations. Log in to view your list of favourite games. I have to keep adding my se filepath to nemesis.ini everytime I open MO2. We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. People make some pretty good animations for nemesis and for it's nemesis PCEA (animations only for your character) Of coruse i need fnis ON for xp32 to work. I have regenerated the patch for UC/TK, To anyone who still run into this issue and using MO2 - make sure that TK Dodge is below Nemesis, but above Nemesis output. You only need to run the engine if youre adding new stuff to the game, for yourself or NPCs etc. Fair warning though, I've come to realize that Nemesis has a bit of a hiccup of a bug where it will try to access it's base file locations. Are you only use CGO? Is there a solution to this or is the problem related to Vortex somehow? Hello, I am switching over from FNIS and would very much appreciate it if someone could help me better understand this part about the folder structure. Unfortunately, Real-Time Protection turns itself back on, and it is an important security feature. The permission status follows what's stated in the license agreementhttps://www.gnu.org/licenses/gpl-3.0.en.html, This author has not credited anyone else in this file, This mod is opted-in to receive Donation Points. I dont think its outdated at this point but the problem you have sounds like its something to do with the tool & MO2 in general. and I have no idea how to fix that.