everquest afk mercenary leveling guide

When first starting out a healer merc may seem logical, well it's not. It's accessible at level 75, so you can have J5 mercs 10 levels early. A NOTE ON MERCENARIES AT 85: At 85, to assist players utilizing a Heroic Character (a character which is automatically leveled to 85 for you and given subpar but serviceable gear, a mount, and other goodies. So now if you and a friend want to do an LDoN you'll have a group of 4 and will have no need to find a 3rd for the LDoN. Set Hotkey: Set the current stance you have selected as a Hot Key. There is a sparkly pad to his left, which if you step on and wait will let you teleport to PoHate) - I dislike this place solo. It's one of the two expansions that made me quit EQ for any length of time. AFK/Mercenary Leveling Guide for Everquest Levels 1-85 This is a guide dedicated to leveling your character automatically while either fully AFK or partially AFK. To top it all off, it's also a hot zone!! Without further ado. I will annotate directions to the zones. It is highly recommended that you do this. Murder the Rallosians, crystal golems, and frogs. (Test server people should average 37%.) A: Your merc will start costing you 2g every 15 minutes at level 14. This should be a priority. AFK/Mercenary Leveling Guide for Everquest Levels 1-85. Pathing will get you killed. It's still confusing, you slipslide everywhere, mobs are invisible, pathing is terrible, and you get vertical aggro. at 17 or if you came out here from CR at 18ish, a little south of the rats/snakes and kill gnolls. It's Hills of Shade all over again. Once you are 75, start murdering Giants. Next Last. Inside the city, the Alarans come in groups of two or three or solo. Enter your email address to follow this blog and receive notifications of new posts by email. Finally, while Heroic Adventures in Dead Hills, Ethernere Tainted West Karana, and throughout The Broken Mirror zones might be the "fastest" way to level, it's stupendously boring and repetitive. A high level KEI type spell coupled with a mercs naturally high regen rate can ensure your merc never runs out of mana to heal you. The number of mobs for straight grinding is also really impressive. You can stay here until you ding lvl 83. While it is fastest to level in Hotzones, it is always good to have options on where to level. The Simple and Rough sets will leave you well off. The burynai camp to the south of the bottom sarnak fort is also really good as the Orechomper drops a good shoulder and the group level tank face item, Mask of Dust. As someone who is just coming back on the test server, I am going to use the hell out of this! Journeyman is an order of magnitude better than Apprentice and is only available to people who pay for Everquest. The area is populated by honored citizens, exalted citizens, respected morticians, and dutiful cleaners. You can do 1-40 in about 12 hours of playing. So I will continue making changes as I see what works best and for who. Very simple. A: No mercs are not allowed in raid zones or most raid encounters. Confidence is how many mobs you can pull above your level and the mercs without him running away. The other major reason is Alternate Advancement Auto-Grant. How this guide works: Player Level refers to the "sweet spot" level range for the player to both gain good experience while still being able to be effective (landing spells/melee) This doesn't mean you must be between this level range. Rengar is an aggressive early jungler, with really good skirmish potential during early game, so you want to get as many opportunities to take over the game in the first 10 minutes of the game. You may finish them and have 30-45 minutes to wait. 46-67 Veksar (PoK>Firiona Vie>Lake of Ill Omen>Veksar) - If you're a paladin, you really should consider living here through these levels, as most everything is undead. You will need invisibility, levitation, or balls of steel. IN ADDITION: Recently, much better versions of mercenary gear have been released that make your mercs WAY more effective. Mostly you'll be killing oashim rats and wraiths in the bottom right portion of the Tier 2 section. In the event that the bee's are camped, the bixies that ARE NOT IN THE FIELDS are a good secondary camp. Fully AFK means you can walk away and not worry about your characters, partially means that you may have to be present in case something This page contains every Leveling Guide that I have written for Everquest. Stay near the entrance until 49-50 then move toward the "disco" areas until about 52. The respawn rate is also ludicrously high. It takes a little while to become familiar with the layout and the mission but the mobs are reasonably densely packed and don't run. Everything is all sparkly and golden. I would recommend this place only if you have a group of actual people. Will continue editing as I play through on different characters. These levels will come steadily and you will very likely never be overwhelmed. They complete heal and can do it 7 or 8 times in a row. The mobs are glass cannons. So max out at lvl 82 and grind all your final AAs here. Pathings. To upgrade your mercenary you have to complete SoD progression lines. Stay close to the friendly dragorn and watch out for nameds until 85. AFK/Mercenary Leveling Guide for Everquest Levels 1-85 This is a guide dedicated to leveling your character automatically while either fully AFK or partially AFK. I have added it in now. Doesn't apply to certain AAs, like tradeskills, etc, but its plenty sufficient for leveling. In the second city, kill Doomfire mobs until 70. Also adding a few notes about Sarith and Resplendant Temple as I spent some serious time in them lately but really just came to my conclusions about them. if your merc adds about 20% damage to your party then your exp will be about 60% of what it could have been solo. If you have a group, a great place to go is over to the bottom left of the top section of the zone. All rights reserved. They are designed for extra support or extra muscle in PvE encounters. If you haven't done the others, they are still accessible. The orcs hit a little harder and stun more and as you push back, there are higher level drakkin. They aren't that hard and only require a group to do, below is a table of the lines you have to complete and the mercenary tier they unlock. Turn in the quest as you complete it. Air sucks for dps and tanking in classic, can be useful in groups against casters, in Lower Guk for example. It's very very easy to do, easily completed solo by all classes. Lceanium (100-107) - There are a couple of decent camps here that I have used. You can use the find command (CTRL + F) to locate such vendors. These Mercenaries are much more weak than a Journeyman Mercenary however I guess one plus is they cost a lot less every 15 minutes! Based on the information provided my first thought was that the begging skillup RNG was better on higher level NPCs than lower level. Considering you should be killing three mobs every cycle in which each cycle is 10min and 40 secs, you should be killing 15 mobs an hour. The exp is also really nice 75-80. A NOTE ON MERCS: At 75, you can do the Korascian Warrens progression. I avoid the crystalline horrors as they sap mana like wild. Go in all the buildings. Watch out for the clerics if you don't have a solid interrupt. There are some high level mobs there for the Berserker epic 2.0. Pretty good for running if you botch pulls. You never have to upgrade your Mercenary, he will level with you. This place is almost nothing but undead. Lower HP, but hit hard. They do not have much in the way of HP, but can hit hard. EQNext (EverQuest Next or EQN) has been officially announced! You'll need a high level to help you with the missions and quests. Same goes for a male Mercenary Liaison. See below for the final bit of the guide. Then drop down via the waterways near the entrance to get to the tunnels and kill there until about 56. At 77 take the quest Reducing the Threat - Wereorcs and head a little northwest toward the Hills of Shade zoneline. A mercenary's icon will show their archetype and hailing them will tell you their class. You get to experience every bit of content across 110 levels, hundreds of zones, and 24 expansions. The mobs here are level 67. The south camp is the three rooms near the Nobles Causeway zone line. Mobs run on live side so ignore it. It's very simple and zone is your oyster beyond that. If you have access to it, the TBM Crypt-Hunter gear is comparable to every expansions group gear until 105 and you can upgrade it with augments so that it levels with you in 5 level blocks. I will endeavor to keep this guide as up to date as possible and will revise as I play through zones with different class combinations or get better advice. The merc will cast a rez (When out of combat) to anyone in your group who is dead. Camp Info AC: 20 Aug Ground Murkglider Eyes Blind Hunter Rekamu MPG, Camp Info AC: 25 Aug Flameshield Stone Pyrilen Riftseeker RSS, EverQuest AFK Leveling (and AA) Guide: Its all about 3 Boxing, Phinigel TLP Server Leveling for Human Paladin Freeport, EverQuest Next Landmark: Alpha First Impressions. Let the mercenary do all the work for you. If not, stay outside. I may try again with this guide. From level 1-100 and from Luclin to Call of the Forsaken, all AA's but crafting are given to you for free. You can pull 3-4 at a time easily and pretty quickly kill them all, moving out toward the docked ships to get higher level guys. Find Tyrinam and take the Reducing the Threat - Worgs quest. The Call of the Forsaken expansion introduced mercenary equipment, gear you can put on your mercenary . Try and kill at least one Captain of the Guard. If you dont want to deal with killing them, run down until you see the trees and start killing mosstrooper treants. The first camp is in the large room in the bottom right side of the map. This is a list of all the / type commands which can be used in Everquest. I look at AFK Mercing as if the . As of the Terror of Luclin expansion, the best mercenary equipment is "Vigilant", which is obtained in The Burning Lands zones. There is a big black stone in the bottom right corner of the zone. /autoskill allows you to toggle combat skills to automatically active while attacking (formerly unlocked at 61). Moving on, on the right hand side it will show you his Race, Type, Confidence and Proficiency. There are four types of Mercs to choose from: Healing, Tanking, Rogue or a Wizard mercs. Go through a little valley into the south side of the zone though and it becomes Tier 2. They will drain half your exp and do very little damage. This is due to the way parties divide up exp. Direwind Cliffs is nothing but killing drops throughout most of it. Here is a quick run down of everything. The north camp is the three rooms near Muramite Proving Grounds. Stance: You're allowed to set the stance that you want your mercenary to be. He will very likely murder you if you do. A single heroic 85 is all that is really needed to roll over the content though, which shouldn't be hard to find on any server you're on. RUN EVERYONE INDIVIDUALLY OR CALL OF HERO THEM IF YOU HAVE A MAGE. A guide specifically for Clerics and Paladins is my next endeavor. Ignore the giant black golem and Nortlav and head up the stone tunnel killing gargoyles and golems until you get to the castle full of gargoyles and ghosts. For example say you shrouded to level 10 Your mercenary will be free again. If you have that key from earlier or a rogue to pick the lock, go inside that building. I fully admit that there are abilities some classes have that completely lower the bar for entry to a zone or extend the life of a zone a couple of levels. But the real advantage is when you want to grind out AAs while also leveling from 65 to 80. When people return to EverQuest from an extended absence, they always ask wheres the best place to level and grind AAs. Note: This guide is based primarily on the Hot Zone Wall of Slaughter. It covers a lot of the basics you need to know. You can stay here until you reach level 77. The old school Journeyman Rank 5 mercenary questline takes place here if you want to do it. If nothing else, have a friendly enchanter give one of their big mana regen buffs to your healer merc. everquest afk mercenary leveling guide how to measure inductance in multisim trahan funeral home bay city, mi June 29, 2022 errol flynn rory flynn 0 decriminalize nature seattle The other big benefit is that you get Marks of Valor, which can be spent on gear in Ethernere Tainted West Karana. Reactive: Your merc will react better depending on the situation. When your Mercenary dies the button will change to Revive. You cannot shroud to level 10 and keep a level 50 mercenary however. Hitting Ctrl+R to walk is very good idea here. ALTERNATIVE: Crypt of Decay (60-65)(PoK>PoTranquility>Ruins of Lxanvom aka Crypt of Decay) - If you are a paladin or have a cleric, go straight up to the Knights and Magus. Check the sidebar of the subreddit for where to get them. Create a free website or blog at WordPress.com. The key is the respawn time for the zone. Aggressive: If you or any group member is attacked, your merc will attack. I've done it in as fast as 30 minutes before. A great place to solo for a lot of classes at 105 for AAs. (Intelligence level, Upkeep and all that). When do I have to upgrade him? This expansion introduced Mercenaries and basically completely changed the way you level in Everquest. He will assist the main assist of the group, or you if its just you and him. If you're geared up or grouped, kill iksar golems as well. Hey no time like today. There is also the named Ancient Dracolich who drops a nice bag if you don't have a bunch of those and a named zombie. ALTERNATIVES: Arcstone(67-75)(Guild Hall, talk to portal crystal vendor and buy Arcstone Spirit Sapphire) - I really recommend this place to people with Undead control or slaying abilities. Be careful about how much you aggro as the prophet's do Complete Heal. It's still pretty decent at the 80-82 range, though there are better places. Fortress itself is a very popular zone for Damage Shield leveling due to the density and fast respawn times, so there is a pretty good chance that a high level player will be here doing that for box toons or guildies.