5% off $121.95. But why would they do it at a unit they aren't actively fighting? I personally think the rules mechanics are slightly flawed. Today well be looking at how the Movement and Shooting phases have changed in 3rd edition discussing the new types of movement actions and reactive command abilities you have in your arsenal to outplay your foes. Look its a high elf army without all the elites. are! And that's not counting the fact the Glade Guard probably got another attack off before the Ghouls could reach melee range. In a while a new army will be released with new tricks no one knows how, or isn't prepared, to handle. I need to do more playtesting of this to be sure, but on paper I think your method makes archers too good. Shooting in the new edition is changing slightly. Tom LoynSeptember 15, 2016 in Age of Sigmar Discussions. Strictly Necessary Cookie should be enabled at all times so that we can save your preferences for cookie settings. We suspect that this will need to be resolved by an FAQ, but overall its a significantly better situation than in 2nd edition, which got more complicated as more FAQs were released. Until we see alterations to point cost (which I believe will happen) it's something you should plan for. They can even shoot out of their own combat at any other enemy as they like. while most of this is lifted directly from the previous book we do see new techniques for a number of the new models added in this wave, which is nice to . Anonymous 02/24/23 (Fri)14:14:34 No. Bloodbound do suffer quite a bit against shooting because the inherent "weakness" of the army is you need to slog across the board to get into combat where they excel. The new edition of Age of Sigmar is here and we're doing daily deep dives into the ways the edition's rules have changed and what those changes mean for players. - 2x Pusgoyle Blightlords (can alternatively be built as 1x Lord of Afflictions and 1x Pusgoyle Blightlord) The above units are supplied with 1x 40mm round base, 10x 32mm round bases, 5x 40mm flying bases, and . The subreddit dedicated to all things Warhammer Age of Sigmar and the Mortal Realms. but the shooting system overall I tend to lean towards the opinion of being balanced. Thank you for the reply, I was leaning towards this since i couldn't find anything to the contrary, Yes in AOS unit C can shoot at unit B even if unit B is engaged in meele combat, Thank you. (My personal opinion time: I play very melee heavy armies, I tend to be on the receiving end of shooting attacks and seldom shot back in return) Personally I don't think shooting is too big of an issue when it comes down to game balance for a multitude of reasons, Due to how fast our Close Combat units can get into close combat now, the amount of cover we have is at a whole new level due to amount of scenery we can use within a game and how interactive it is compared to older editions of Warhammer where we sometimes struggled to get our block of troops to balance on a hill, let alone in a Garden of Mor (Shudder). Announcing The Goonhammer 2023 Global 40k Campaign. While maybe not as flashy as throwing lots of dice in the shooting phase or micromanaging melee combat during pile-ins it's where you set up your charges, secure objectives and move into the best position to fire your guns. I think this is just the same affect we've had with almost every release so far. Our full review and unboxing is up over on www.spruesandbrews.com #warhammercommunity #warhammer #warcry #miniatures #miniaturespainting #soulblightgravelords #vampire #paintingwarhammer #painting #gamesworkshop, Our Sunday evening painting stream is live on YouTube and Twitch! What this means in practice is that the ability to side step around a unit is much easier, and that its much much harder to lock a model in place as a result. Whats also worth noting is that they dont need to be declared at the beginning of the combat phase anymore, which was a common pitfall that newer players fell into and can still catch the best of us out. In the movement phase this is generally easy to figure out, you can create at least 2 ranks and everyones happy. . I've played stormcast now since they originally came out and I always put judicators in my army 2 units of 5 with bows because they are so useful to have, when the generals handbook came out and I saw they were 160 for 5 I thought is it worth it and I would say yes, I probably wouldn't pay more then 180 and anything below 140 would be silly so 160 for 5 I am happy with. Often, the Heroes are the most important part of an army and being shot off the board turn 1 hurts. Kill the hero it's gone though. Change), You are commenting using your Twitter account. You get a bonus move afterwards. an AOS army. You can activate either one when a unit is chosen to fight in the command phase either as the attacker or the target before rolling any dice. This stops you zooming off all over the board, but you can still use it to your advantage. Toggle Sidebar. How To Paint Everything: Creating, Basing, and Painting Area and Tournament Terrain, Necromunday: Buzz Lightyear Hyperspeed Trucks in the Ash Wastes. They will probably turn up in events around the globe. Thank You, Patrons. There is nothing stopping players creating a house-rule that can lock ranged units down a little more. Are these units affected by spells/abilities that affect all units with X range? We will be covering Coherency as well as Unleash Hell in more depth in separate articles. Or would you prefer to tone it down a little to create more of a 'Simulation' of a realistic battle? Mike was the third-place finisher in the top cut pod of players. Thank you for the reply. If you disable this cookie, we will not be able to save your preferences. It can be assembled with either a bow (for extra shooting attacks) or with a spear (for a -2 rend melee weapon). Would it make sense that if 2 units are in combat and one of the units is archers and during the shooting phase they want to shoot, then maybe it'd be ok to let all the models that are NOT actively in melee combat to shoot? Goonhammer and Stat Check are Teaming Up! The only funny interaction left now though is that theFlying Transportrule on Frigates and Ironclad Warscrolls says that a unit may join or leave the garrison before the ship makes a move. Now at 90pts with a 50points discount, still welcome to trash tier Khemist ^^ Ranged weapon range nerfed to 9", Aetheric Augmentation nerfed to reroll wound of 1 but not inside a garrison. Attacking at range and melee is at its core the same practice just how far away you are. Rule 12.2 is so small you might be forgiven for not noticing, but through a subtle tweak of the wording, the entire combat phase shifts entirely. Models with a wounds characteristic of less than 10 wounds can garrison a defensible terrain feature, meaning that a Daemon Prince takes up the same space a single gnoblar does. Gorlagg Knight-Kicker, Gatebreaker Gargant. He was the runner up of last year's Nova, and was the final 3-0 going into the fourth round! Simple, sweet and could save your life. The dreaded Melusai are Scathborn who bear the lower bodies of great serpents. With buffs it becomes a whole new ball game. Shooting Phase Q: Can I shoot into combat, or at visible units inside a forest, where the target is clearly visible to my units? There is 2 combat phases per round and 1 shooting phase. Our latest podcast is now live with two fantastic interviews (post on the website appearing shortly) and we have filmed the first part of our first battle for our Crusade campaign! Ultimately you have few tools to reach out and kill heroes behind units so you just have to dive in and kill, which there are plenty of abilities to help with that. How To Paint Everything: Creating, Basing, and Painting Area and Tournament Terrain, Necromunday: Buzz Lightyear Hyperspeed Trucks in the Ash Wastes. Rerolling 1s to wound. helps protect your Heroes from harm. They do not perform well under the hammer and soon get swept of the table. Mourngul is a bad counter as it's good against low volume, high rend attacks - not high volume, low rend attacks. Hello, I would like to start (well really start!) For a while I've been thinking about what Age of Sigmar could gain by taking inspiration from other rulesets - particularly regarding shooting and differentiating troop types and their roles. By Bair. I love it for my high fantasy epic battles. Aether Khemist . ****RESOLVED - Thanks for the quick replies******. Goonhammer and Stat Check are Teaming Up! Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window), Daniel "Skails" Rodenberg, Charlie B, "Primaris" Kevin Genson, Robert "TheChirurgeon" Jones and SRM, James "One_Wing" Grover, Peter "The Falcon" Colosimo, Jeremy "Curie" Atkinson and Lowest of Men, James "One_Wing" Grover, Peter "The Falcon" Colosimo, Lowest of Men and Jeremy "Curie" Atkinson, Matthew "Rockfish" Herrington, Colin Ward, SRM, MasterSlowPoke, Jack Hunter and Liam "Corrode" Royle, Mike Bettle-Shaffer, Robert "TheChirurgeon" Jones and BuffaloChicken, Robert "TheChirurgeon" Jones and MildNorman, Commander Focus Zabaz, or: LA+R+BO+DU RO+MO+S, Age of Sigmar Tournament Report: JoeK attends the Atlantic City Open, incredibly official Goonhammer store on RedBubble. My first game was against Wanderers with 30 glade guard and a huge portion of my Bloodbound got taken off the table in the first couple of turns so I think I've been aware of how tough it can be for some time. You cannot move after leaving a garrison but you can still shoot and charge as normal, creating some potentially interesting interactions. On some warscrolls youll see mention that a unit can fly, if so they ignore terrain when moving, allowing them to gracefully move over obstacles in their way. The new edition of Age of Sigmar is here and were doing daily deep dives into the ways the editions rules have changed and what those changes mean for players. Normal sized defensible terrain features can hold up to 15 models, large ones hold up to 30, and very large up to 60. When it does so, measure the range and visibility from the terrain feature.. Do they count as being within places on the table (ie within a territory)? White Dwarf 474 adds some Age of Sigmar 3.0 rules . We have a house rule that ranged units cannot use special abilities if they are locked in combat because of that unit. No it does not replace melee attacks. Development. The reverse isn't true, btw - if you are in melee combat, then you can't shoot OUT of it (you can still shoot - but can only target units you're engaged with). By Robison Wells August 28, 2021. This prevents models from being unreachable when on a 1.1" tall plinth. Mike Cortes - Third, Imperial Navy Breachers. It feels good on each side of the fence imo. We are using cookies to give you the best experience on our website. Basically means no more stringing out slain models to get free movement and other shenanigans. This is the top three AoS lists for Colonial Carnagethat took place in the USA on the 18th and 19th of February. By the same token, your powerful shooting units are still as strong as theyve always been. Press question mark to learn the rest of the keyboard shortcuts. finally this is a fully legal list, built from a single book, fully themed and sanctioned by GW. I think the next big thing will be Chaos list rocking out Sayl to move some deathstar or people will start bringing the Skyre list as a counter and use it to target the characters to reduce the shooting and movement. As mentioned before, we will cover the mechanics of Unleash Hell in its own article, but its important simply to note that charging enemy units that are themselves ranged, or near ranged units. command ability, so the particular impact of Unleash Hell will be covered in greater detail in a later Ruleshammer article. Or fastest delivery Thu, Jan 26 . A shooting or melee attack involves a roll to hit, a roll to wound, and if the opponent has armour a roll to save from the other player . Ages: 8 years and up. Im sure we'll see plenty of discussion on the various podcasts which isa better platform for discussion than this. All-out attack gives a +1 to hit, while Defence gives a +1 to saves. 00 $40.00 $40.00. Guides Warhammer Age of Sigmar: Champions. After getting yourself into position any of your units with Missile Weapons that didnt Run or Retreat that round can fire away at enemy units in range. I know if I took the same list, I wouldn't have won the event. Taking a few fast-moving, durable units in your army likeVanguard-Palladors,Chaos ChariotsorGore-Gruntas will be key for quickly occupying shooting units thatd usually play havoc with the squishier elements of your forces, while defensively, youll want to screen your key ranged troops with support troops. The last thing you want is for your precious Celestar Balista to get stuck firing at someSkeleton Warriorswhen youreallyneed it to take out aVampire Lordon the other side of the table. Such a cool model and was great fun to paint up in a more modern scheme! Fill in your details below or click an icon to log in: You are commenting using your WordPress.com account. Also my guys are shooting lightning arrows, I'm not sure "they couldn't do this" really applies. I've seen a lot of players say the Khannon isn't working for them. It also makes rolling on initiative each turn such a insanely suspenseful moment on each battle round. I can second this. If you disable this cookie, we will not be able to save your preferences. Alot of artillery profiles have a minimum range requirement as well, preventing them from shooting into combat. In this video we look at endless spells, how they work in 3rd edition and what you can use the generic endless spells for in your games.Jump on the Cinderfal. Terrain can get in your way and really gum up the works. Chaos can already gain -1 to shooting for the first turn with a trait and there are other units that can reduce shooting attacks so this trend may continue - this willultimately result in usseeing people fielding armies that aren't pure gunline. However, if she shoots and charges in the same turn, she can potentially lay down 12 wounds, especially if you hit her with her own command ability and . By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. In the Battleshock phase you roll 9 on 3D6: that's less than or equal to the wounds allocated, it brackets down a notch and the slate is wiped clean for . The new edition of Age of Sigmar is here and were doing daily deep dives into the ways the editions rules have changed and what those changes mean for players. Kharadron Overlords also use the rules for garrisoning to embark on their ships. Add on to that the added complexity of coherency in 3rd edition and this topic warrants discussion in a separate article to come. Change). However there are counters to shooting plaguebearers for example will most likely become one ofthe most used battleline units in chaos because of -1 to enemy shooting, also taking a formation which you can deploy in 1 drop almost guarantees you first turn which you could use to get a turn 1 charge forcing your opponent to pick certain targets. In June 2015, Lagge and fjugin, two prominent staff members of the Swedish Comp System (a fan-made . They rely on their shooting weapons as their killing tools and I do not find it odd to use a bow or something in about 2m range in the real world. Units cannot shoot while they are within Engagement Range of any enemy units. How To Paint Everything: Creating, Basing, and Painting Area and Tournament Terrain, Necromunday: Buzz Lightyear Hyperspeed Trucks in the Ash Wastes. You Give Goonhammer Writers Serotonin. During the movement phase you get to move every one of your units, if you so choose. Vanguard-Raptors,Arkanaut Companies,Glade Guard these guys are still great at shooting, but now, youll have less impunity over which targets you choose. Wouldn't it almost always be better to fill your army with archers and use them as both ranged and melee troops? Life is not driven by the search hole. The toughness of the Savage Orruk Archers is ridiculous 6+ ward and 2 wounds each for 100 points! The soft cap on these effects means that in some cases its *worse* (i.e. A: Swarms (Soulbound, page 302) are considered a single creature, but they suffer double Damage from area of effects. I agree with Orion_hunter_god here, Even as a mainly melee army player. AOS: Shooting while in melee combat . This website uses cookies so that we can provide you with the best user experience possible. The Combat phase has a lot more nuance so well introduce these here. In my opinion, while this does mean watching more of your army melt (or when it does, it hurts more), this makes for more interesting gameplay. - 5x Putrid Blightkings. This phase is mostly familiar and yet wholly new with the advent of the Unleash Hell command ability, so the particular impact of Unleash Hell will be covered in greater detail in a later Ruleshammer article. A rule once known in the world-that-was, ward saves refer to after save effects that allow you to roll a dice to negate a wound that has been allocated to the model. There are three new generic Command Abilities usable by Heroes and Generals that were just added in the 2019 General's Handbook These are: All-out Attack: Reroll hits of 1 in the combat phase. Many units will laugh this off despite it being the sole focus of this unit. By keeping your heroes close to your units, you'll make them much harder for enemies to kill at range. Both options lead to having a good time and fun with friends, as well as both lead to varying tactical decisions which impact the game board. When playing capture objectives you are suffering major losses by camping the objective, but you hopefully are gaining victory points, while the units shooting you aren't. All-out Defence: Reroll Save rolls of 1. Lets use theBillowing Warpflame on theExalted Flamer of Tzeentch so we have an example in front of us. Age of Sigmar - Nighthaunt Battletome Review - Part 1. The ability to deal damage at range without fear of reprisal is going to understandably be good, but is it too good? I can do some nice damage but if I get charged by any melee troops, it's pretty much over. He's only 6W 6+ save. With these changes in effect, youll find playing with and against shooting armies a more fun and tactical experience, where units like chariots and faster cavalry have a stronger niche while shooting armies arent unduly weakened. This for a mere 400 points. Fuck off. Kunning Ruk was useful but in itself wasn't the be all and end all. It was the same in warhammer 8th and probably most war games. Reddit and its partners use cookies and similar technologies to provide you with a better experience. We may earn money or products from the companies mentioned in this post. That being said they can only shoot who they are in combat with. Ankbars Expedition Kharadron Overlords. Warhammer: Age of Sigmar is Games Workshop's flagship fantasy wargame. Regardless of how you move a unit you must make sure a unit ends its turn incoherency. Spreading out a units front is almost muscle memory when performing a charge at this point for many players, but comes with significant consequences in third edition. In the shooting section is doesn't seem to state that you CAN NOT shoot into a melee combat however some individuals at the hobby shop felt that it was not allowed. You can re-roll the charge roll for that unit. Not to forget most Ranged troops are absolutely dreadful when they get locked into Close combat. Since the shift from Warhammer Fantasy Battles, the Seraphon have successfully managed to keep most of their old units intact. . The trick with the Kunning Ruk seems to be all around the Characters so, take them out and something really difficult to face becomes annoying. I was thinking more in terms of getting the Mournghoul stuck in with its 6" to-hit Debuff bubble,not so much in its killing power.Its not much,I know..but reallynot seeing much at all for Flesh Eaters to deal with a list like this. I think so. Learn about the new changes to shooting while in combat in our preview: Create an account to follow your favorite communities and start taking part in conversations. #warhammercommunity #warhammer #warhammer40k #oldhammer #oldhammer40k #40k #2ndedition #2ndedition40k #tyranids #tyranid #nids #paintingwarhammer #painting #paintingminiatures #miniatures #miniaturespainting #hobby #wargames #wargaming #metal #alien #hivetyrant #warmongers, Awesome fun stream working on the 90s Hive Tyrant! Powered by Invision Community. For example:In my charge Phase, my unit of Plaguebearers charge a unit with missile weapons sucessfully.Melee combat goes as usual, then its my opponents turn.They reach their shooting phase, can the unit with missile weapons fire at my Plaguebearers even tho they are in melee combat with them ?If yes, can they use their melee weapons aswell . Shooting can be very powerful and some armies simply don't have any real counters to it whilst others may have one (which makes a very boring and predictable army). For example, if 9 Clanrats formed a Swarm they would count as a single creature with 9 Toughness. This helped as did a bit of luck. I dunno. Much of the movement and shooting phase hasnt changed all that much in Age of Sigmar 3.0. It is cooler and wetter there, with frequent morning fogs and heavy but brief rains during. For example, it can cast spells, issue commands, and so on. You can get D3 mortal wounds on some squishies, or +1 to hit against another Monster. Overall I am happy with the shooting system in the game, I think its a worthy trade of considering I can usually now get my melee guys into a good brawl by my turn 2 and sometimes turn 1. :D. A house rule I've considered is only allowing a unit with missile weapons thats engaged in combat to fire against the unit its engaged with. NOTE - Reader digression is required as in no way am I a tactical genius. The humble six-sided dice rules Age of Sigmar's universe. Cookie information is stored in your browser and performs functions such as recognising you when you return to our website and helping our team to understand which sections of the website you find most interesting and useful. Until we see alterations to point cost (which I believe will happen) it's something you should plan for. are! Drop us a note in the comments below or email us atcontact@goonhammer.com. >>87850210. I have started playing KO, and they would be unplayable if you couldnt. Also Available on Spotify & Google Podcasts, The Hive Tyrant was one of the first models I ever painted for Warhammer 40k, so when I saw an unpainted one on ebay I knew I had to paint it up in honour of it! 87850378 . Press question mark to learn the rest of the keyboard shortcuts. Not too much has changed here, except that yet another mechanic has been established as a core rule (Ward Saves) and that returning Slain models has been adjusted to remove a sneaky trick. Attacks are resolved in the same manner as in the shooting phase, and a unit may only pile in and attack if it is within 3 of an enemy unit, or made a successful charge earlier in the turn. Example : Unit A and B are engaged in melee combat. With some terrain this can be a bit hard to do but work with your opponent to find a way thats most fair. It rebooted Games Workshop's fantasy game Warhammer Fantasy Battles when, in 2015, that game was discontinued and Age of Sigmar took its place. If the unit has over 5 models, you must be within 1 horizontally or 6 vertically oftwo models in the unit. View source. Can you shoot into combat? Definitely allowed. If I do a test melee combat between, for example, Glade Guard and Ghouls, the Glade Guard win the majority of the time due to having a 'free' attack with their bows before the Ghouls can respond. While you'll still be able to shoot whilst in combat, you . While most battles in the Age of Sigmar are decided in the brutal swirl of melee combat, shooting remains an essential part of any general's tactical toolbox - both in the lore and on the tabletop. Large terrain features are anything that is between 12 and 19 inches at its widest point with very large being defined as anything larger than that. It's called Age of Sigmar because it's about 'being five minutes past midnight' while 40k is 'being five minutes to midnight'. If the Swarm enters the Hazard, it instead suffers 6 Damage. So the numbers are pretty straight forward, you pretty much can just read left to right to understand how an attack works. The Stormstrike Chariot is the first chariot to have been released in a while for Age of Sigmar (previous models predated the new game) and its main perk is the impact damage after a charge. Age of Sigmar Got More Command Abilites. The Melusai were once the souls of aelves devoured by Slaanesh. Its the same as its ever been, but now a deep striking unit with a champion can issue the command to itself which is a nice quality of life upgrade for vanguard style units that range ahead. The effective range of the Thundertusk is stupid: D6+2 in hero phase, 8 inch move plus 18 inch range means a maximumeffective range of 34 inches, so a model whose base is more than 2 inches wide is in peril on the backline turn one. Compared to last edition its mostly the same, although making retreats a distinct action helps clear up some ambiguity about Blood Knights. You can find out more about which cookies we are using or switch them off in settings. Teclis ironically is a hard counter to Beastclaw. Now we don't know the full rules for the unit, but just the weapon loadout we've been shown is pretty crazy. Shooting in the new edition is changing slightly. To add even more icing on the cake, your units can't be hugged up on to stop the rain of arrows. You can find out more about which cookies we are using or switch them off in settings. You can use this command ability after you make a charge roll for a friendly unit. Games Workshop Warhammer Age of Sigmar Shattered Dominion Large Base Detail Kit - Citadel. While the nomads dwell primarily in the high, romantic desert plateaus, the citizens for the most part, inhabit Araby's lowlands and coasts. Shooting slowed down games but not much more than tons of combat phases starting T1. So those few questions definitely need clarifying via an FAQ from GW especially in regards to the Kharadron army which extensively uses these rules on floating, moving, platforms. Did you fall short of an objective during your movement? So it's doing 15 wounds to a 4+ save unit. In CC, you can wipe out an entire squad if you cause only a single wound more than they do to you. Usable whenever a unit attacks or is attacked in the combat or shooting phase, All-out Attack and All-out Defence have seen a facelift, not just in their usage but in their effects. There are still more tweaks and changes to be announced stay tuned toWarhammer Communityfor more, and make sure to check back soon for our Faction Focus on the undisputed masters of the shooting phase the Kharadron Overlords. You Can Shoot into Combat in AoS However, in the shooting phase, you can unload your ranged weapons into those that are within 1 of you. I suppose this comes down to what sort of game you want to play in the long run. You charge in and get within 1", but then stop and go no further. you have no shooting then you will suffer before the game has even begun, to the point where it might not be a game at all. -1 alone isnt always going to save them so dont rely on this alone, but keep bodyguards with your Heroes! They can repair while embarked, deal 3mortals wounds on a 6 to hit decent while embarked. They can however add another depth to gameplay and . Create an account to follow your favorite communities and start taking part in conversations. An often ignored rule that players of Death or Tzeentch armies be, returning models used to be able to be placed within 1 of a model from the unit (including models replaced earlier that phase).. Now they must be placed within 1 of a model from the unit that wasnt slain. Can't say the shooting dice rolling aspect was that much fun from a practical point of view but the tactical aspect is fantastic. Regiments of Renown The Goonhammer Hot Take, How to Paint Everything: Weathered Copper/Bronze and Patina, Competitive Innovations in 9th: Peak Warhammer pt.2, Interviewing the Top 3 Kill Team Players from the Kill Team Open, Goonhammer Historicals: Mugginns Road to AdeptiCon 2023, Kings of War: Day 2 at Clash of Kings Australia 2023, Infinity Tournament Report: St Albans Smackdown Satellite, Feb 23, Tale of Two Noirs: Hard City and Crescendo of Violence RPG Reviews, Hammer of Math: Brutalis Dreadnought and Desolation Squads, That 6+++ Show | Episode 27: International Team Tournament (ITT) Review and Recall, Competitive Innovations in 9th: Peak Warhammer pt.1, Arks of Omen Faction Focus: Genestealer Cults, The End and the Death, Part One: Goonhammer Review. This phase is mostly familiar and yet wholly new with the advent of the. AoS Ruleshammer: Garrisoning. Regiments of Renown The Goonhammer Hot Take, How to Paint Everything: Weathered Copper/Bronze and Patina, Competitive Innovations in 9th: Peak Warhammer pt.2, Interviewing the Top 3 Kill Team Players from the Kill Team Open, Goonhammer Historicals: Mugginns Road to AdeptiCon 2023, Kings of War: Day 2 at Clash of Kings Australia 2023, Infinity Tournament Report: St Albans Smackdown Satellite, Feb 23, Tale of Two Noirs: Hard City and Crescendo of Violence RPG Reviews, Hammer of Math: Brutalis Dreadnought and Desolation Squads, That 6+++ Show | Episode 27: International Team Tournament (ITT) Review and Recall, Competitive Innovations in 9th: Peak Warhammer pt.1, Arks of Omen Faction Focus: Genestealer Cults, The End and the Death, Part One: Goonhammer Review. Not shooting a target in melee is a rule in 40k, I'm pretty sure that those players are confusing the rules.