Cold Waters - Beginners Tips Cold Waters - Beginners Tips. Describing methods for evasion in the submarine game Cold Waters. Sound waves reaching very deep waters will eventually return back to the surface in area called Convergence zone (CZ) as far as 30 miles away from source. Silent running decreases noise made by your submarine and decreases your maximum allowed speed and stops all repairs, pumping of water, and reloading of weapons. Tips for New Players 1) Submarines tend to have more tubes than they have torpedos. Cold Waters is a Quest in Pathfinder: Wrath of the Righteous. Cold Waters game review by Subsim You do not have to struggle with the nuts and bolts of TMA and sonar, in Cold Waters you are the captain and your AI crew will do most of the pencil-whipping for you. The missions contain a generous dose of randomness to keep them replayable. As you're radiating very loud sounds, it gives away your presence and bearing to the enemy. Tactics in Cold waters COLD WATERS. SummaryI found it a great pleasure to fire up this game again and again, to explore the depths and lock horns with the Soviet Navy. A good tactic is to fire a torpedo from the opposite side of layer and have it change depth only after activation. A-. Forupcomingfeaturescheckoutthe#showcasechannelonourDiscord! For cold air, though, the temperature to reap benefits is lower than for water and probably begins around 15 C (60 F). (Update 6/14/17: This has been improved with the v1.02 patch.). DotMod'slatestreleasecanbefoundathttps://github.com/Dot-M134/ColdWaters-DotMod/releases. Test depth - maximum safe depth. December 27, 2022 0. For example, if you have a torp coming at you from behind, turn hard port and full dive on the planes. Cold Waters Weapons Guide - coollload I can also load TEST-71 or 53-65M torpedoes. Cold Waters Weapons Guide California. How do I know if one torpedo is a dumbfire, and another is homing? Epic Mod - modification on Cold Waters, aimed at expanding and improving the original game for a more interesting and multi-faceted gameplay. See the picture below for the parameters it affects. This discusses pros and cons, when to use them, what they can't do, an escape plan and the Rocket-man's mantra. Cold Waters - Killerfish Games For a full list of terms, see. Slightly faster than Harpoon, large warhead is good against capital ships, but easier to shoot down due to its size. Features. Note the layer does not block 100% of sound so you still may be detected even across the layer. 15k yds is the limit where the game will say "No vessels/ weapons/ aircraft nearby". Discussions include defenses like the MOSS, noisemaker and knuckles. Hover over a Tango class sub and admire the masts, limber holes, vents, hatches and railings; Harpoons throw off a booster midflight; surface explosions are much more than fire and streaming bits of smokeoften theres a stunning flash that white-outs the screen for an instant, a really marvelous visual effect. Cold Waters Weapons Guide - coolqup DotModalsoaddsRPGelementstotheColdWaterscampaigns,addsnewcampaigns,introducesanewfleetofvessels(mostly)custombuiltforthegamebyourteamofmodellers,andaddsnewgameplayelementslikedeployable towed arrays, playable helicopters, and surface-to-air missiles. Range can be estimated by level of the sound (louder is probably closer), but precise range and course of target needs to be observed and calculated by Target motion analysis (TMA). This was part of the game design. Real-time naval fight. This discusses pros and cons, when to use them, what they can't do, an escape plan and the Rocket-man's mantra. On using wire guided torpedoes in Cold Waters. USET is the fastest though. Middle answer that is the basics that if you are (or near) cavitating it is easier to make knuckles as both are about the formation of bubbles. IfyouhavetroublewithDotMod,pleaseletusknowonour#tech-supportDiscordchannel, andwewillendeavourtosortyouout. Larger targets will usually take 2 hits to sink. There is no way to pull up history in the message bar and there are no crew voices to inform you about changes in depth, course, passing layers, contact updates, but this will change in future updates (Can't wait to hear 'Torpedo in the water!' "SUBSIM Review has been online since 1997 and is the #1 resource for all the news, reviews, mods, patches,
Commentdocument.getElementById("comment").setAttribute( "id", "a9c0dd57abf3f8e3f71da580853a3617" );document.getElementById("c08a1a06c7").setAttribute( "id", "comment" ); Save my name, email, and website in this browser for the next time I comment. DotModisanattempttocreateamoreorganizedmodthatisclosertovanillavesselandweaponscharacteristicsforColdWatersthanother,currently-existingmods. Its tense and subtle without being intrusive. content under the condition that you do not do so in order to distribute with or for Epic Mod. Cold Waters occupies a happy medium on the sim-arcade spectrum, with all the appropriate bells and whistles you would expect in submarine simulation, presented in a streamlined and easily controlled manner. This is kind of cheating, but if youre still struggling with the controls and how to play the game, it could potentially prevent some frustration. 200ft above bottom (if someone has more precise number please let me know). After launching it will turn to desired gyro angle and then run straight ahead and explode on contact. https://www.youtube.com/channel/UC9bMgCQyFNaMPsK9GtzM5dQ. Mk16 - old WWII torpedo, no homing capability. Contents. Dynamic Campaign where your performance matters. If planning to distribute the main mod without modification, you may do so under the condition that you link to the GitHub page and not to any mirror, torrent, or other distribution. Features: Real-time naval combat Over 40 classes of ships and submarines all meticulously researched Dynamic Campaign where your performance matters Realistic sonar model Authentic Soviet combat tactics Goodies manual System requirements Minimum system requirements: System: Windows 7 / 8 / 10 Processor: Intel Atom Memory: 2 GB RAM DirectX: For the 1968 campaign they've confirmed the Mark 37 anti-submarine torpedo and I don't think they named . Actually, two campaignsone set in 1968 and one in 1984. Download Roller Coaster Tycoon 2 Completo, Star Trek Armada 3 Download Full Game Free, How To Get Ccleaner Professional Plus For Free, How To Create A Malware Virus Using Notepad, Another Instance Of This Application Is Already Running. Layer can be used to "hide" from an enemy for a stealthy approach. Although the maneuver may be a little scary when you first attempt it (the torpedo passes within a few yards of the sub and would probably magnetically detonate in real life), it works. Is there any way to move asset position in the various screens? Custom missions, campaigns, subs & ships and tweaks to make the game even more amazing. A quiet place on the bank of a lazy river where nothing interested happened since the founding day. Trey songz intermission 1 and 2 zip. I've found that when dodging torpedoes, changing the direction of your boat very rapidly and severely is key. I'm new to the game, but I've read over the entire shift-F1 manual and the entire PDF manual, and I can't find a list of the different weapons types anywhere. Why will be it that when I start some wire led torpedos, the torpedo tube displays an icon representing cable assistance, but when I launch other cable led torpedos, the torpedo tube just stays vacant until I refill it? Silent running is toggled on and off using Shift S, and increasing speed, assigning damage control actions, or loading a weapon will cancel silent running. 3)If youre like me and you dont know all the different types of boats and what names they had, it can be hard to know what you are targeting if you dont have visual on it. Crush depth - depth where the sub will take structural damage and probably be destroyed by water pressure. Creating custom content for Cold Waters. Make sure that the suspicious letter or package is isolated and the immediate area is closed off. You need to sign in or create an account to do that. If you want to get involved, you can help speed up a good solution by using the signature classification tools. I'm starting a Red Dawn Rising mission with a Kilo class. Cold Waters - Tips for New Players and Other Guides Then, as it's getting closer, try dropping a counter-measure, reversing your turn to hard starboard, and put full rise on the planes. I'm at a disadvantage engaging surface targets especially. Good hunting!". Enemy subs display a range of moves. SNS COMP is estimated signal strength of your ship from the selected contact's point of view, used to estimate if they can detect you or not. Similarly sub with towed sonar sitting just above the layer would be able to listen for signals under layer. Cold Waters: Tactics & Tips + printable key reference - SUBSIM The game has some areas that need tweaking; Soviet aircraft are too capable and persistent. I have the sim and I think it needs some moddingA simpler way to go to periscope esm radar depth and speed and depth controls like sh4 would be a god send.. Browse and rate player-created guides for this game. Artwork is first rate. But youre commanding an American nuclear fast attack sub, thats what they pay you for, so no whining. Mark 37 guided torp MOSS (decoy) Mark 48 Win button guided torpedo UGM-84 Anti ship missile (small, evasive) TASM Anti ship Missle (Big and easy to hit) TLAM Bugged to hell missile that targets stuff on land. And I have not encountered any neutral vessels yet. CZ may allow a vessel hear various other resources of audio that are too much for immediate contact. Cold Waters - Sonar: Making it Simple Easy to miss with or evade by target, basically needs to be fired point blank. For example, if you have a torp coming at you from behind, turn hard port and full dive on the planes. 4)Difficulty settings in this game do not affect the ai, but do affect a whole range of other things. How am I supposed to know that a TASM is a missile and not a torpedo? To operate in this maritime theater characterized by shallow, cold waters averaging around fifty meters in depth. Choices are a good thing and the devs are hard at work on an attractive solution. Zen and the Art of Maintaining your Los Angeles Class Nuclear Attack Submarine. Each campaign provides the player with the correct weapons and ships for that era and the AI tactics are adjusted based on historical research to make the enemy act properly with the tech he had for that time period. It will emit a sound wave ("ping") and listen for returns or echoes of that sound. Cold Water: Manual de Operaciones in Espanol: A continuacin dejo una traduccin libre realizada por mi, del Manual de Operaciones de "Cold Waters" para todos los capitanes que no leen ingls.. Elite level in the difficulty options has no auto . Cold Waters Tactical Map Guide - MGW: Video Game Guides, Cheats, Tips All trademarks are property of their respective owners in the US and other countries. Now Cold Waters arrives with real time action all the way and that makes a real difference in the gameplay. Is there a manual for Epic Mod ? : r/ColdWaters - reddit Emma Thorne Drugs used to target HER2-positive invasive breast cancer may also be successful in treating women in the first stages of the disease, researchers at The University of Soviet Torpedoes : r/ColdWaters - reddit A vessel must be on this list to appear in game. This item will only be visible in searches to you, your friends, and admins. so you can get into their baffles. Discussions include defenses like the MOSS, noisemaker and knuckles. Even with a 60-foot cone you have much less flexibility than a 20-foot-radius sphere with 150-foot range. In my world higher reflection means more sonar waves bouncing back to the emitting source, which in turn means easier to spot. Optionally you can configure it to perform "pop up" maneuver before hitting target, which should make it more difficult to intercept. If you start an encounter when you didnt move (so the enemy attacked you), your initial depth is shallow and speed is 5knots. Course and depth are managed solely by WASD keys. How am I intended to understand that a TASM is definitely a missile and not a torpedo? If you are going at flank speed (left click in my game), you will start very deep and going at ~25 knots. Tomahawk Land Attack Missile or TLAM - long range land-attack cruise missile. Its designed to make replaying the missions worthwhile and challenging. Aircraft are found in the parent folder in aircraft.txt. Tomahawk Anti-Ship Missile or TASM - long range anti-ship cruise missile with large warhead. Tips for Newcomers. Q: Sonars - difference between active and passive sonar; towed vs. hull mounted sonar; baffles. There are 10 of them with the game underway from modders here at Subsim. Is there a list of all the weapons types and what they do? But it's optional. It looks very useful, but most of the listed directories and files do not exist in the locations described. And the damage modeling can be pretty neat; I went to flank speed with the scope up and damaged it, I couldn't even lower it after that. Great job, much appreciated! Cold Waters Weapons Guide Map For cold air, though, the temperature to reap benefits is lower than for water and probably begins around 15 C (60 F). 19. Current "strength" and depth of layer is displayed in game in CONDITIONS tab. Remember all the units, characters and themes from that game? To indicate grouping in access select. Cold Waters Tactical Map Guide Tactical Map The Tactical Map, and associated Mini-Map, provide an overview of the battle based on your submarine's sensor data. Cold Waters on GOG.com If you were going on patrol speed (right click in my game at least), you will be deeper and going at ~10 knots. I'm not sure if CZ are modelled in the game yet, anyway combat in CW takes place at much shorter distances so CZ's would not influence us anyway. If you found manually classifying sonar contacts and doing Target Motion Analysis too tedious, you will appreciate the approach Cold Waters employs. If planning to distribute the main mod with modification, you may do so under the condition that you also provide a link to the unmodified version found on the GitHub and not to any mirror, torrent, or other distribution. custom missions, & tips for every naval game & subsim made. MaxDepth for all weapons is set, by default, to 1000 feet. You risk sub damage and flooding when below test depth. Describing methods for evasion in the submarine game Cold Waters. You want to descend to 500 ft, you have to supervise that with care. Thisalsogenerallyresultsinmorerealisticsensorandperformancecomparisons. 1,5 times test depth. Good for firing down the bearing when a target solution is not exactly resolved yet. To deliver a better grasp of what is happening around you, the event camera will switch to action taking place that may affect you, such as an undetected ship launching a SS-N-14 Silex your way. Small plane and satellite icons whizz along, tanks stake out ground on the continent, ships and subs cross the map in accelerated time, giving you an impression of a busy world that you are a part of. Most Relevant is selected, so some replies may have been filtered out. If you fire a torpedo within an enemy subs detection range, he will drop noisemakers and crank up his screws. This item has been removed from the community because it violates Steam Community & Content Guidelines. Cold Waters Stealth Tactics Run silent: despite limitations to speed, repairs and reloading, silent running decreases noise made by your submarine. If you corrupt your default folder, simply delete it and re-download from Steam. And theres the campaign. Mk48 - advanced homing torpedo, used in 1984 campaign. Enemies can detect your sub with active sonar if you allow one to close the range with you, no matter how stealthy and quiet you are. Thankfully, an arsenal of wire-guided torpedoes, anti-ship and cruise missiles and the occasional SEAL team are on board to keep the Iron Curtain at bay. Cold Waters General Discussions Topic Details. I realized I once prepared similar guide for a friend so I updated and polished it and would like to publish it here for all new sub simmers. To change the max depth (most modern torpedoes have a maximum depth of at least 500 meters, . The bubbles soon "pop" as they pressure rebalances. Udaloy) have towed sonar arrays ("tail") that may be lowered under the layer; not sure if this is modelled in game. Red: homing sonar from torpedoes both friendly and hostile. In this guide I hope to add guides about many of the mechanics of this game, as well as general tips to help you improve your gameplay. I mean I can slowly figure these things out, but it would be nice to have a short explanation on each weapon's capabilities, their speeds, their ranges, etc. Max speed 23kn, range 23.000 yards, seeker range 950yds. Some Soviet subs are easy game to detect and classify, but others will evade your passive sensors until they launch a torpedo at you. You move your sub at two rates of speed; patrol speed (15 knots) or full speed (25 knots) to intercept enemy convoys, stake out areas to trap Soviet hunter/killer groups, and look for opportunities to fight your ship. Are these ranges what my Sonar is definitely detecting? Weapons Guide :: Cold Waters General Discussions Store Page Cold Waters All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews Cold Waters > General Discussions > Topic Details Earl of Doncaster Jun 19, 2022 @ 1:56pm Weapons Guide Is there a weapons guide? Passive sonar will provide only direction to target. This is mentioned no-where in the game, but you can find it in the files of the game at Program Files (x86)SteamsteamappscommonCold WatersColdWaters_DataStreamingAssetsdefaultvessels and then clicking on one of the files starting with usn_ssn. Dangerous Waters came out in.. 2005? All rights reserved. Espaol - Latinoamrica (Spanish - Latin America), ColdWaters.app/Contents/DataResources/Data/StreamingAssets/default, http://steamcommunity.com/sharedfiles/filedetails/?id=947083804. Your encounters are dynamic; you will learn what you face when you make contact. Q: MOSS vs Noisemakers, what is the difference, when to use one or the other. Target motion analysis, TMA - method to determine target's distance and course from passive sonar readings over time. I liked KF's previous games; they started with Pacific Fleet, a pleasant mobile game, and then progressed to Atlantic Fleet, which was a turn-based mobile naval game that was ported with success to the PC. Weapons Guide :: Cold Waters General Discussions - Steam Community The enemy ships will exhibit very sound and reasonable AI and tactics. From what I could see is the Basic types but I could not see due to the pic size been very small. 7,528 WeMod members play this game. The primary focus is on what do once weapons are near you. Due to current (as of 1.05b version) lack of NATO surface ships, a few surface ships have been created and adapted using soviet ship 3d models. Is there any way to change the sound files for callouts by the crew? https://github.com/Dot-M134/ColdWaters-DotMod/releases, https://cdn.discordapp.com/attachments/866120539512373268/880131182367498321/Cold_Waters_DotMod_Manual_Install_Guide.pdf, https://help.sketchfab.com/hc/en-us/articles/115004276346-Licenses, Limited Enemy Vessels Numbers for Campaigns, Re-Balanced Torpedo and Sensor Performance around Realism, OliverHazardPerry-classFFG (Long and Short Hull), Arleigh Burke-class DDG (Flight I, II, and IIA), Adelaide-subclass (Oliver Hazard Perry) FFG, Mark 45 Torpedo (Conventional Modification), Added ability to load in 3rd-party models from custom asset bundles, Removed vessel_list.txt and replaced with tree search, Split sensor language file into individual files, Added game integrity checking on first run, Added dotmod and priority folders to game loading order (default > dotmod > override > priority), Skip loading override and priority on first run, Added vessel inventory and vessel selectors to campaigns, Completing NATO campaign is impossible in vessels with no ASW capabilities, Some weapons exist in configurations which did not serve in the timeline or never existed, Note that some models are licensed under the Sketchfab license. A Guide for Cold Waters By: Brygun Brygun the 'Rocket-man' on using anti-ship missiles in Cold Waters. Subsim players have already started modding the game to add ships and missions. In game performed by invisible sonar crew/tracking party. When Skipping the Line I like to also turn toward the attacking weapon to close the range faster, thus giving it less time to match my depth. Espaol - Latinoamrica (Spanish - Latin America), http://steamcommunity.com/sharedfiles/filedetails/?id=956445120, http://steamcommunity.com/sharedfiles/filedetails/?id=960438075, https://en.wikipedia.org/wiki/Harpoon_(missile), https://en.wikipedia.org/wiki/Mobile_submarine_simulator, http://steamcommunity.com/sharedfiles/filedetails/?id=974387450, http://steamcommunity.com/sharedfiles/filedetails/?id=974385377, http://steamcommunity.com/sharedfiles/filedetails/?id=974388586, http://steamcommunity.com/sharedfiles/filedetails/?id=974385684, https://www.youtube.com/watch?v=Fa9n7GirhsI.
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